#pragma once
//#include "ControlStatus.h"
#include "Ogre.h"

class ControlStatus;

// we control our EntityControl entities through the ControlContext's variables
class ControlContext
{
public:
	const ControlStatus& controlStatus;

	// Time since last rendering
	Ogre::Real dt;

	ControlContext(const ControlStatus& cs, Ogre::Real d):controlStatus(cs), dt(d) {}
	~ControlContext(void){}
};

